Monday, July 3, 2017
Some not so good news. Unfortunately, I have decided to cancel Silent Blade. I will no longer continue working on the game. The project has been dragging on for a long time. Do to poor decisions and bad productive habits, leading up to this point. Which I have no one to blame but myself. The game was not turning out that good and I kept pushing it trying to make it work. Not paying attention to the scope of the game and trying to make an game engine, which I dubbed Arcade Engine, along side of it did not help in the process. The truth is, I saw no end in sight. Normally, I would have at least two games finished by now or one finished and the second one about 80% done. I also found out the programming language I'm using BlitzMax, is no longer being supported. How is that for another nice good kick in my A$$.
On to the good news. Yes there is good news, regardless of what was mentioned above. I did start a small side project while working on Silent Blade. The game is being made in GameMaker Studio v1.4. I checked out other engines, but GameMaker Studio ended up being the best choice for me. It's a good solid 2D engine with its on solid programming language. Which reminds me of C/C++. GameMaker Studio 2 has been released which I do plan on buying. Anyway, as for Silent Blade that game will be absorbed into something else. For now on I just need to do a better job at managing project size and being more clear on what I'm making. So, stay tuned for updates on the current game project.
Kevin W. Major