Monday, June 4, 2018

The update most of you have been waiting for. I finally have some new screen shots up. The last one is a bit of lazy man's screen shot. Its of the game paused, I liked how the screen is deemed. Its nothing new, but thats the first time I actually done that. I have not made any backgrounds for the levels yet, but will get around to it.

Moving on. I have been finishing up programming the screens you see before you start a new level and when you clear one. There will be bonus points awarded to you for clearing a level. Next is programming in the exit pause menu screen when you want to quit in the middle of a game. The usual yes and no options will be provided. There other screens, but those are the main ones I felt needed to be taken care of.

Oops, I forget to mention that all the levels are done. I did talk about working on them in my last post. Theres still the final boss you must face, but that can wait a little while longer. I did make the boss room/level, there is just no boss to occupy it. Check out the new screen shots and that is where I am at right now.

Kevin W. Major

Monday, April 16, 2018

Ok, I let way to much time go by without updating. I have been on somewhat of a level making binge. That has been moving a long well, but I still have some more left to make. None of the levels have backgounds yet, so that has be done a long with some other things that need to be programmed. Its just figuring out what to do next.

The game will have an end boss. I don't know if have mentioned that before. Above everything else the rest of the levels need to be made. While taking care of that, I will figure out whats the best task to move on to next. That is where I am at right now.

Kevin W. Major

Monday, February 19, 2018

This will be a pretty quick update. I have finished designing all the levels and have begun building them in GameMaker Studio's map editor. Its a nice editor the controls on how you place tiles and objects take some getting use to. It has a lot more options and more user friendly then the custom ones I use to make with BlitzMax. That is good thing.

Building the levels will take sometime since there is a decent amount of them plus populating them with goodies. The main thing the player must collect to move on to the next stage. Yes, there will be enemies and hazads to look out for. That is where I am at right now.

Kevin W. Major


Some not so good news. Unfortunately, I have decided to cancel Silent Blade. I will no longer continue working on the game. The project has been dragging on for a long time. Do to poor decisions and bad productive habits, leading up to this point. Which I have no one to blame but myself. The game was not turning out that good and I kept pushing it trying to make it work. Not paying attention to the scope of the game and trying to make an game engine, which I dubbed Arcade Engine, along side of it did not help in the process. The truth is, I saw no end in sight. Normally, I would have at least two games finished by now or one finished and the second one about 80% done. I also found out the programming language I'm using BlitzMax, is no longer being supported. How is that for another nice good kick in my A$$.

On to the good news. Yes there is good news, regardless of what was mentioned above. I did start a small side project while working on Silent Blade. The game is being made in GameMaker Studio v1.4. I checked out other engines, but GameMaker Studio ended up being the best choice for me. It's a good solid 2D engine with its on solid programming language. Which reminds me of C/C++. GameMaker Studio 2 has been released which I do plan on buying. Anyway, as for Silent Blade that game will be absorbed into something else. For now on I just need to do a better job at managing project size and being more clear on what I'm making. So, stay tuned for updates on the current game project.

Kevin W. Major